//
// StdArx.h : include file for ObjectARX/DBX include files
// this file is only included once by your stdafx.h

#if !defined(AFX_STDARX_H__A752811A_34E9_44F6_A036_E3DADF2BECF2__INCLUDED_)
#define AFX_STDARX_H__A752811A_34E9_44F6_A036_E3DADF2BECF2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


//{{AFX_ARX_INC_SELECTED
//}}AFX_ARX_INC_SELECTED

//{{AFX_ARX_INC_OTHERS
//}}AFX_ARX_INC_OTHERS

// Declare it as an extern here so that it
// becomes available in all modules
//{{AFX_ARX_FUNC

void UE_UETestNewSupport();
void UE_AutoSetupSupportHanger();
void UE_UERunTest();
void UE_UETestZoomOut();
void UE_UETestNewSHPt();
void UE_UETestChooseSHPt();
void UE_UETestChoosePart();
void UE_UETestNewSupport();
void UE_UETestNewPart();
void UE_UETestSavePrj();
void UE_UETestNewPrj();
void UE_UETestEntityEdit();
void UE_UETestOpenPrj();
void UE_UETestNewDoc();
void UE_UETestClosePrj();
void UE_UETestEditSH();
void UE_UeTestEditPart();
void UE_UETestEditJoint();
void UE_UETestCheckIn();
void UE_UETestCheckOut();
void UE_UETESTSelectStandard();//pfg2005.02.09
void UE_UEDelete();
void UE_UETestMenu();
void UE_UEShowSHSetView();
void UE_UESetVolume();
//}}AFX_ARX_FUNC

// TODO: Here you can add your own includes / declarations
#endif 
